Design pedagogy material for Machine Learning in Dutch high schools

Published:

Motivation

Skills in artificial intelligence and data science are becoming more relevant in today’s labour market1. Furthermore, the advances in artificial intelligence are reaching an audience beyond experts in the field2. Thus, it is becoming more important to develop social appropriation strategies for the research in artificial intelligence. This project aims to develop tools to teach machine learning concepts with hands-on approach focusing on teenagers above 16 years old. The resulting tools are expected to catch and maintain the motivation of the students while teaching abstract concepts in an easy-to-follow way.

Mario.
Image is taken from flickr.com

Tasks and Timeline

Stage 1:

  • Define the problem of pedagogy of machine learning in high schools;
  • Delimitate the solution concept;
  • Review current tools utilized in machine learning teaching for universities and high schools;
  • Brainstorm potential solutions for the problem.

Stage 2:

  • Plan the experiments and test for the expected solution;
  • Propose a new tool for machine learning education with an emphasis on high school;
  • Design a proof-of-concept for potential solutions via minimum viable product concept;
  • Analyze the proposed proof-of-concept.

Stage 3:

  • Evaluate the proof-of-concept with the proposed experiments and tests;
  • Benchmark the proof-of-concept against other solutions in the literature.

Stage 4:

  • Document the problem description and solution-design methodology;
  • Show the results to reviewers and non-technical audiences.

Expected Outcomes

Mandatory Products

  • Educational material for machine learning in high schools;
  • Software and hardware with documentation associated with the project;
  • Technical report with problem description, proposed solutions, experimental results, and project conclusions by following the University guidelines;
  • A public dissertation following the University guidelines.

Optional Products

  • Summary paper from the technical report suitable for conferences or journals;
  • 3-minute elevator pitch video of the project;
  • Blog post or video explaining the problem and proposed solution for a general audience.

Bibliography

  • R. M. Martins and C. Gresse Von Wangenheim, “Findings on Teaching Machine Learning in High School: A Ten - Year Systematic Literature Review,” Informatics in Education, Sep. 2022, doi: 10.15388/infedu.2023.18.
  1. World Economic Forum, “The Future of Jobs Report 2020,” 2020 [online] https://www.weforum.org/reports/the-future-of-jobs-report-2020/ 

  2. Wikipedia, “Artificial intelligence art,” 2022 [online] https://en.wikipedia.org/wiki/Artificial_intelligence_art